Star Wars - Few and Far Between
Damage and Healing
There are two types of damage lethal (the normal type), and stun. The damage from these is tracked separately.
What needs to be tracked?
- Wounded Status: e.g. Wounded
- Stunned Levels: e.g. -2D
- Stun Ranks: e.g. -1D
The above unfortunate character has a total of -4D to their skill rolls, combining the -1D penalty of Wounded, with their stunned and stun amounts. They would only have a -2D to their attribute rolls however, as stunned levels only affects skills.
Healing Stun Damage
Healing stun damage can be attempted once per round per target with a medicine roll. No resources have to be consumed to do so, although expending a medpac will reduce the medicine difficulty numbers by 10.
|Stun Ranks||1 rank removed on a 10, with an additional rank removed for each 5 beyond that.|
A character may attempt a healing action with a medpac once per round per target. They must roll their medicine skill. Success downgrades the wounded status by one level: Mortally Wounded ⇨ Incapacitated ⇨ Wounded ⇨ Healed. A maximum of three medpacs may be used per day on the same person. Every use of a medpac past this will inflict a wound. Medpacs are expended when used.
|Target’s Wounded Status||Medicine Difficulty|
|Target’s Wounded Status||Heal Time|
|Mortally Wounded||2D weeks|
Each day after the injury make a strength attribute roll.